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Construction Chaos
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Devlog
Project Demo'd & Presented
June 09, 2023
by
Ken Struction
Hello everyone, We hope you have all had a wonderful week. The team here at Ken Struction Ent. has been tirelessly working to get the project ready to pitch to investors. For the occasion, we have rel...
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The Final Release is Here!
June 05, 2023
by
Ken Struction
The team has been tirelessly working towards our deadline on Friday later this week. There has been much progress and we are proud of how far this project has come. We had a play session before releas...
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Public Alpha is Released!
May 28, 2023
by
Ken Struction
1
#platformer, #unity2d, #partygame, #fun
Introducing the Grand Unveiling of Construction Chaos , the game that's about to set your world ablaze! Brace yourselves, ladies and gentlemen, because the moment you've all been eagerly waiting for h...
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Ready for Release
May 26, 2023
by
Ken Struction
The team has been working away getting everything ready to release an early iteration of Construction Chaos! The alpha release is due later today, so everyone should be able to have a play and hopeful...
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Chaos Online
May 19, 2023
by
Ken Struction
Progress has continued this week in both assets and development. The image below shows how the player character has came together limb by limb Concept art and further level design We can host a game a...
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Progress
May 12, 2023
by
Ken Struction
The team has been busy setting up the networking environment to get the project working as intended. This while also trying to figure out how we can achieve our ideas for the mechanics and gameplay wi...
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Making Moves
May 03, 2023
by
Ken Struction
The team has been discussing and progressing the implementation of network features to the project and has also gotten started on the objective system. This class diagram breaks down the multiple clas...
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Next Steps
April 28, 2023
by
Ken Struction
Further work refining and developing the ideas is underway. Character design was decided and completed, currently being implemented into the demo in Unity. This cartoon style was converted into a slig...
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Early programming and design
April 28, 2023
by
Ken Struction
Once the idea was finalised for the game, the team decided on a character for the game and started implementing some of the mechanics for testing. We are aiming for a cartoonish art style and ragdoll...
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